I’m fascinated by systems and always try to figure out how things work and put them into context.

When designing, I tend to take a systemic approach while also keeping the player’s skill requirements in focus.

As to me, creating games means co-creating culture, I’m curious about how we can shape interactions, discourse and opinions by the design of our products, and I take a keen interest in game critique as a cultural critique.
Check out my reading list at the bottom.
 

My nifty skills include:

Fields of Knowledge Game Design Tools
Feature Design
System Design
Balancing
Paper Prototyping
Excel / Pages
Confluence

 

Production Tools Other Tools
Adobe Creative Suite
Unity 3D
Visio
Chimera Loca-Tool
Twine

 

Reading List:

Critical Distance

Killscreen

Clockworkworlds | by Austin Walker

Memory Insufficient | by Zoya Street

Sidney Fussell