I’m fascinated by systems and always try to figure out how things work and put them into context.
When designing, I tend to take a systemic approach while also keeping the player’s skill requirements in focus.
As to me, creating games means co-creating culture, I’m curious about how we can shape interactions, discourse and opinions by the design of our products, and I take a keen interest in game critique as a cultural critique.
Check out my reading list at the bottom.
My nifty skills include:
Fields of Knowledge | Game Design Tools |
---|---|
Feature Design
![]() System Design
![]() Balancing
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Paper Prototyping
![]() Excel / Pages
![]() Confluence
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Production Tools | Other Tools |
---|---|
Adobe Creative Suite
![]() Unity 3D
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Visio
![]() Chimera Loca-Tool
![]() Twine
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Reading List:
Clockworkworlds | by Austin Walker
Memory Insufficient | by Zoya Street